Archive for August, 2010
Now players of Combat Arms can record their strangely mesmerizing videos to YouTube. The new content update named Operation: Dredge includes the ability for players to record their matches and upload them to YouTube.
The capture ability is embedded in a player’s character info window. Players have to set the video quality, format, enter the match, and start recording. Nexon America has more information here about the new video capture.
Also included is the new Operation: Dredge map, containing a map of sewer tunnels, allowing for many different types of gameplay modes.
Other updates include the ability to turn off the HUD and two new weapons: FS2000 and F2000.
Nexon America has announced that the second stage of “The Visitors” update has started. Alien visitors have landed in Maple World and now explorers can eradicate these unwelcome visitors and protect the scientists they are trying to capture.
Players who participate will be rewarded for their work by being rewarded with equips that can be upgraded to much more powerful “Visitor” gear.
Head over to Maple Story’s site to get in on the action.


The original Kane and Lynch wasn’t a game that got around to playing, but from what I read online, it was an average third person shooter with two insane main characters. I thought the idea was interesting, but didn’t find the time to play it.
The sequel, Kane and Lynch 2: Dog Days, takes a very different stance on the presentation of the game. While retaining the third person shooter gameplay, Io Interactive took a “hand-cam” approach to the third person perspective adding filters, the resemblance of running when following Lynch in his sprint, and adding mosaics on the more brutal aspects of the game.
When I wrote The Free to Play, Microtransaction Model, I did not expect companies to be contacting me. Pleasantly surprising though, Perfect World Entertainment contacted me and I had a chat with two Product Managers about their titles (Perfect World International and Ether Saga Online) and the Free to Play model. With every person I talk to, this model appears to becoming more prevalent among developers.
As I mentioned in fatfoogoo inks deal with Digital River, I talked with CEO Martin Herdina and Dan Taylor of fatfoogoo. After trudging through the less than stellar recording (my fault for trusting Skype) of the call, I give you the thoughts of both men, who know something about microtransactions and their prediction of this business model that’s starting to get more notice by the video game industry.
Some people might remember a little game that released during the holiday season called Call of Duty: Modern Warfare 2. Along with that game came the strategy guide, assisting some players on the ins-and-outs.
What some might not have realized was the Limited Edition of that strategy guide included a hands-free tri-fold laminated map guide with the multiplayer maps shown in an aerial view.
The creators of this guide is Inktree and the map peripheral is known as the Big FOLD.
I had a chance to ask CEO Eric Braun some questions about the Big FOLD, how Inktree had their first gaming-specific Big FOLD attached to Call of Duty: Modern Warfare 2, and the future of Inktree in the video game industry.
About three months ago, I had the opportunity to chat with fatfoogoo CEO Martin Herdina and Marketing Manager Dan Taylor about microtransaction and what fatfoogoo does.
Well fatfoogoo has not been sitting around for the last three months as they announced a new partnership with mEgo.com bringing fatfoogoo’s knowledge of all things microtransaction to mEgo’s new avatar store.
This time around I chatted with mEgo’s co-CEO Ariel McNichol and fatfoogoo CEO Martin Herdina. Early thanks to Heather Sorensen for setting up the interview.
I ventured into Nyko’s booth during E3 not really knowing what to expect from the accessory maker. Since they make accessories for pretty much every system, what would they want to show during the event?
It was something I wasn’t expecting: the PlayStation 3 Raven controller.
While my Square Enix booth appointment was the last day of E3, I had chances between meetings to play some of the titles on the show floor before. Square Enix looks to have a solid line-up for the Fall and their release-a-month plan keeps them in the news consistently. With their acquisition of Eidos, Square Enix increases their releases significantly and that showed this year.