Medal of Honor Multiplayer Preview

On September 23, 2010, Electronic Arts invited me to get a hands-on preview of the multiplayer component of Medal of Honor. While I did play during the beta on PlayStation 3, I felt there needed to be a bit of balancing for this part of the title that was being developed by DICE.

From the outset, Electronic Arts had opened all of the eight levels for impressions. The visuals didn’t look too different from the beta, though things did look sharper here and there with a bit more detail. But another stark issue appeared when playing the title and that was the difficulty to differentiate between friendlies and enemies.

The actual gameplay wasn’t that far removed from what I experienced before during the beta, though levels seemed a little tighter and almost a bit linear in forcing the two sides to encounter each other in specific places.

Another problem that wasn’t in the beta, but showed up during my time with the multiplayer was that the movement felt sluggish. That could have been an issue with the linked PlayStation 3’s, but even changing the sensitivity of the controls didn’t do much.

But the multiplayer overall felt very solid, each of the weapons of the three classes all seem to have their uses depending on the style of play. It is going to take some time to get use to the new maps and how this multiplayer feels compared to Battlefield: Bad Company 2, but it should still interest a lot of DICE fans.