Repost: Clash of the Titans Review

Like all movie tie-ins, Clash of the Titans is the companion to the home release of the movie providing players with a more interactive experience to the hyperactive film. Unfortunately, the title doesn’t do much to provide a better experience than the movie and becomes a trail of patience and button-mashing.

While Clash of the Titans is a title that I expected to follow God of War‘s linear hack and slash experience, the decisions to make the title quest-based was an oversight that slows down the experience.

Plot

Clash of the Titans slightly follows the movie, paralleling many specific important scenes; but straying others to flesh out the linear plot. Fairly straightforward, Perseus, son of Zeus and a mortal woman, has to defeat the Kraken before it destroys the city Argos, whose rulers have defied the Gods, and before the Princess of Argos, Andromeda, is sacrificed by the order of Hades as one of the solutions to save the city.

Like any action title, Perseus has one goal and finds out more about his unknown history throughout his journey.

The Look

The title borrows the appearances of the actors in the film, but doesn’t use their voices and replaces them with some more recognizable video game voice actors. Visually, Clash of the Titans has both sub-par and nicely detailed presentation and it is obvious that certain parts of the title received more attention than others.

It’s not going to impress or show off any of the possibilities of what current generation systems are capable of, but is detailed enough not to look like a last generation title.

The Sound

Surprisingly, there is a lot of dialogue in the title, but the voice acting is very “read off the page” not really allowing for any emotional connection with the characters. It’s not bad, but again more on the average side. The soundtrack is like the film, using big crescendos for high intensity encounters and scaling back for the quieter moments.

The overall sound to the title is much like a summer movie, big where it needs to be.

Function

The quest-based gameplay is where Clash of the Titans falters the most. The title would have been better served as a linear hack and slash, but instead is presented as a quest-based title. Each area has missions that are given by characters, many times reusing the same environments seen previously, and fighting the same creatures over and over. The quests quickly become tedious and it feels like the gameplay was developed this way to artificially lengthen the gameplay hours.

Perseus is able to gain sub-weapons by defeating enemies in different areas, providing with a bit more variety in the combat system. With the basic weak and strong attacks, the title acts like a basic action RPG, leveling Perseus opens new abilities and upgrading the sub-weapons opens new attacks and abilities. It’s amusing because while in the beginning of the title, the combat feels much more realistic with Perseus swinging his sword and then later in the title, he is like a Greek Ninja jumping around like a hyperactive ADHD child.

In many ways, the different combination of gameplay elements created a very lopsided experience.

Decisions

Unfortunately, Clash of the Titans is another entry in the less-than-stellar video game adaptations. All the elements that combine together to make the title do not all mesh well creating an average experience and almost grinding element that quickly loses its fun.

Trying something different was good, but in this case, copying the tried-and-true success of the hack and slash genre with a new veneer might have been the best decision.

Review Copy Provided by Publisher

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