Repost: Prince of Persia: The Forgotten Sands Review

I haven’t played any of the more current Prince of Persia titles other than Sands of Time. Thankfully, Prince of Persia: The Forgotten Sands is a bit of a return to those gameplay aspects and even adding some new tricks for the Prince to use while he tried to save the world again.

With what could be a loose tie-in with the movie, Prince of Persia: The Forgotten Sands provides a lot of fun for parkour and puzzle fans, but it reminds me of the same issues I had with the previous PlayStation 2 release.

The Plot

What starts off as a regular visit to his older brother Malik, The Prince is introduced to a battle in motion to overtake Malik’s castle by an invading army. As The Prince works from above to reunite with his brother, Malik decides to free King Solomon’s army to assist in defeating the army.

What turns out to be the truth is far worse and requires The Prince to stop what the brothers have set loose.

The Look

While Prince of Persia: The Forgotten Sands overall looks sharp and detailed, the consistently annoying thing was that The Prince himself looks hastily developed and created. While his overall physical appearance is sound, the facial construction of The Prince when compared to everyone else is like 40%. It’s not a game breaker, but with each cutscene it becomes more and more apparent.

Otherwise, the environments of Prince of Persia: The Forgotten Sands are the star of the title. The architecture and level design are still stellar. Since the puzzles are so dependent on the environments, it’s easy to see a lot of planning went into each wide area.

Enemies also while generally cut-and-paste have a lot of detail even though the camera doesn’t zoom in close enough to make an impact.

The Sound

There’s not much in terms of really dynamic sound other than the normal battle sound effects, sweeping soundtrack, and decent voice work. Most of the cast speak with a tainted British accent, which reminds a bit of a kind of white-wash of the character being Middle Eastern.

The Prince does speak to himself a lot during the title, and while it breaks the silence of moving through the puzzles, it does make him sound a bit annoying.


The title mainly plays out with a consistent system. Run through area, puzzle area, combat, puzzle area, run to new area, puzzle area. This is where the title both excels and becomes monotonous. The combat to the puzzles don’t transfer well and they can’t really be combined in any real way. Even with The Prince’s acrobatic moves, most of the combat is button mashing and using the extra abilities that can be acquired and upgraded. Stone armor to upgrading The Prince’s normal sword strikes are available through upgrades earned by defeating enemies.

The environmental puzzles gain an additional challenge when The Prince gains the ability to freeze water, but the majority of the puzzles involve moving from area to area. Not all the puzzles are immediately intuitive which creates some downtime with completing puzzles.

The linear aspect of the title is fine, but the repetitive nature of the title does show itself during the more stagnant puzzles.


Prince of Persia: The Forgotten Sands returns to one of the best versions of the title with a lot of the emphasis on the puzzles rather than combat. Though that does make the title feel like two different titles and lacks a bit of focus. It’s a great title for puzzle fans, though combat players will find the presentation of the combat rather limiting.

Since it’s not entirely possible to just focus on the puzzling, it loses some of the fun when trying to solve puzzles that appear out of place. Prince of Persia: The Forgotten Sands is a good title, but that magic balance still hasn’t been found.

Review Copy Provided by Publisher