Repost: Splinter Cell: Conviction Review

Splinter Cell: Conviction is the first of the series that I have played from beginning to end. While picking at demos of the previous titles, I didn’t find a lot of interest in the series. After playing through Splinter Cell: Conviction, I find that this version of the title does stray from a lot of the centerpiece of the series through the trademark sneaking and becomes more about clearing areas as quick as possible.

For the latest entry in the series, Splinter Cell: Conviction take a much more aggressive stance on the action and mixes a bit of stealth with run-and-gun, but depending on how patient the player is, the stealth can still take prominence.

The Plot

From the start, Splinter Cell: Conviction is told from a flashback which both tells the past story of the events that take place through the title and also open the series for another sequel. Sam Fisher is done with Third Echelon and searching for the cause of his daughter’s death. Through this search for truth, Fisher is brought back into the world of Third Echelon and political plans that can change the nature of political stability in the United States. Even though his mission is to find about his daughter, the Third Echelon influence has the answers he’s searching for.

The Look

Splinter Cell: Conviction has a certain visual style to it. It’s not the most highly realized title, but what it does decided to focus on looks very good. Environments depending on the location can look bland or very convincing and the give-and-take of the visuals are a little strange.

Characters do look well detailed, though here and there the lip-syncing of the voices did mismatch. At the same time, the lack of high detail in the environment and more focus on the characters does help during the stealth of the title. Areas like offices do have dynamic environments where papers and other areas have semi-destructible environments.

It’s the world of Splinter Cell and it fulfills the necessity of the title.

The Sound

Splinter Cell: Conviction feels like a movie more than a stealth title. The music does parallel that in many ways as well. The voice acting in the title is excellent with convincing animation coming from the characters and a lot of emotion being able to be heard. I know that Michael Ironside is the voice of Fisher, but for some reason while it was believable during the older demos that I played of the older titles, his voice doesn’t seem to fit the Fisher that is portrayed in the title. It is possible that the character model just looks too young to produce the recognizable voice of Ironside, but that’s just a personal opinion.

Since most of the game is based on stealth, music only really comes into play during the heightened battles and usually Fisher is listening to the enemies in the level, learning more about the plots and plans of the villains of the title.


There is a strong repetition to Splinter Cell: Conviction. It is very much area-stealth-area combination for the title. The stealth mechanic works well for some areas, but in others, the environment cause an unnatural necessity to combat. I did like the different areas to complete stealth kills, but the title presents these areas in a very mechanical way which did pull away from some of the fun.

The upgradable weapons through the Persistent Elite Creation challenges was among the most fun because completing the required challenges opened points to upgrade the weapons in the title.

There were a few areas that pulled away from the stealth and focused more on the action side, and that is were the title fell a bit because the combat wasn’t designed specifically for the run-and-gun those sections required. It wasn’t jarring, but replaying areas multiple times because of simple mistakes was a little annoying.

Splinter Cell: Conviction‘s plot does keep the title moving at a brisk pace and the story is an interesting one even through I haven’t played the previous titles. Through there were parts that were lost because I didn’t know the entire back story of what had happened previously.

The co-op multiplayer is an added bonus to the title that allows two players to experience outside missions from the main plot. Along with other multiplayer modes, skilled players will find a lot of fun with these other modes.


Splinter Cell: Conviction has a lot of interesting pieces to it and the long-running series keep the stealth mechanic alive. I do think there is a gap between players who have never played the other titles and those who have followed the titles from beginning to end, but even without that knowledge, the movie-style plot is enjoyable on its own.

Though Splinter Cell: Conviction is not a title that everyone will get into, those who enjoy stealth titles will not want to miss on this one. I can appreciate what the title is focusing on accomplishing and even though it’s not entirely a title I found amazing, it still impressive in its proficiency. It does have some small issues, but presents itself as a solid third-person stealth action title.

Review Copy Provided by Publisher