Repost: G.I. Joe The Rise of Cobra The Game Review
I actually saw the movie after I played through G.I. Joe The Rise of Cobra, and I didn’t realize that the actors in the movie voiced their respective characters in the game. That in itself was a nice surprise for this movie tie-in game that while had its share of problems, comes across as a decent pick-up and play.
Reviewed on the PlayStation 3 with a Samsung HDTV and Samsung Home Theater Sound.
G.I. Joe The Rise of Cobra is a game that is either a side-story or expansion of the movie after the events in the movie itself. There isn’t much for the gamer to go off of because the story isn’t really explained in relation to time in comparison to the movie. Duke and Ripcord are on the team, but M.A.R.S. is still around, along with a new system called M.A.S.S. Essentially, the story is low on the list of priorities for the game.
Gameplay is through a third-person behind the back camera with two characters on screen. The two characters can be chosen by the player and it is a combination of three different classes, the combat, heavy class, or commando. Combat is the average soldier who is capable of medium attacks and usually has decent range, Duke is the standard. The heavy class are the big guns, slow moving, and destroying everything, Heavy Duty is the standard. The commando class are like the scouts of G.I. Joe, meaning Snake Eyes. They have weak attacks, but good melee and move the quickest.
Through four levels with a various amount of sub-missions, G.I. Joe The Rise of Cobra is a straight and average shooter with all the problems an average shooter would have. The camera is on a track and will not move unless the player walks past a certain point triggering a new angle. There is no dedicated lock-on button, rather the game will designate a threat and players can move the right analog to highlight new threats. The same goes for vehicle combat, which is enjoyable until players attempt to drive.
The graphics pop in and out along with slowdown in big battles, and the sound was the most peculiar. There were times that I would shoot and instead of gunfire, there would only be clicking. Even FMV video stuttered in low resolution. With the game supporting 720p, I didn’t expect to see the streaming video not be able to handle itself.
What G.I. Joe The Rise of Cobra does right is bring the nostalgia of the 1980s into the 21st century. Though playing the game, classic characters can be unlocked like Beachhead, Shipwreck, and others. Even in the communications, Dial Tone and Data Frame make appearances. Unlocking new characters is done based on level scores and earning medals which can be used to unlock both G.I. Joes and Cobra members. While I do like all the ninjas in the game, the commando class doesn’t help much in the later levels.
This game is meant for 2 players, as the computer AI is useless until the big battle sequences. Players shouldn’t even attempt the higher difficulties without the help of an actual second player because there is no hope of passing the later levels with the computer. Why Electronic Arts didn’t include an online multiplayer is a little strange as it would have extended the life of the game beyond the movie.
G.I. Joe The Rise of Cobra is an average third person shooter that contains all the problems of the genre. There needed to be more polish and development to fix some of the many issues, and the game could have been even better if the game didn’t focus on such a large range of characters and just used a core group with support characters. The G.I. Joe license has a lot of potential for good games, but it needs to be in the hands of developers who understand the amount of information that can be used.
Review Copy Provided By Publisher