Repost: Ninja Gaiden Sigma 2 Review

The Ninja Gaiden series has always been known to be a strong contender for difficulty, it used to be only the most tenacious and spastic of gamers could succeed against the enormous challenges that the game provided.

With Ninja Gaiden Sigma 2, a port of Ninja Gaiden 2, PlayStation owners are able to play a great game, though it doesn’t carry the original difficulty that was experienced on the Xbox 360.

That said, the game is still good, just play it on higher difficulties.

Ninja Gaiden Sigma 2 is both a combination of a great action game and a good lesson on how varied levels of difficulty should be presented.

On the default difficulty, Ninja Gaiden Sigma 2 can be beaten without dying, given that gamers don’t attempt the hack and slash gameplay style. With even average abilities, most of the enemies and boss fights are easily won with the proper weapon. But even with this default difficulty, the game is fun. The strategy needed to complete the platforming of the game is precise and using the proper weapons on specific characters aids in the overall pleasure of working through the levels of the game.

Visually, the game looks amazing. Though some of the environments get a little stale and repetitive, the amount of different levels gamers will experience does a good job of breaking up the boredom. Subtle hits, like blood on weapons, and the animation of wounded enemies really illustrate the work that went into the title when it first was being developed.

The lack of the former waterfalls of blood do not retract from the experience and honestly, it’s not something I thought about when playing through the game. Enemies while are somewhat copy/paste and determined by which level you’re on, but are challenging and the pursuit of chaining huge combinations could only be done with this engine. There are no graphic framerate breaks and the camera, which was also tweaked, does a good job of moving to at least a viewable angle. There are some areas where the camera is stupid, but they don’t happen often enough to be annoying.

As for the audio, it’s a combination of music and environmental noise, perfect for this game. Certain sections carry a heightened tempo and push the tempo of encounters further. Most of the time, Ryu will be surrounded by enemies, and the music combined with screams of death, sword on sword clashes, and Ryu yelling as he dismembers and gores ninja, fiends, and annoying-ass attack dogs is very satisfying.

The additional missions feature Ayane, Momiji, and Rachel are nice breaks from the Ryu action, but ultimately feel tacked on since they only last through one area. Also the difference in gameplay of these characters in relation to Ryu actually makes these areas more difficult because attack range, speed, and abilities are all different.

The bonus modes are a nice break from the game proper. Team missions, which can be played online or offline, are good practice areas to perfect combos and experience massive amounts of enemies. These modes are recorded and can be uploaded online along with scores.

Chapter Challenge is basically a level replay with all the weapons obtained through the first complete run. The purpose is to complete the levels with the most amount of karma and receive a score which can also be uploaded. One thing I noticed was that even in the early levels with all my upgraded weapons, the higher difficulties are where the real challenge lies.

Enemies are smarter, respond faster, and actually have a sort of plan of attack. Knowing the abilities of every weapon is paramount to success. The varying levels of difficulty in these bonus modes offers hours of more gameplay and more likely, deaths than in the normal game.

Ninja Gaiden Sigma 2 is a worthy addition to any PlayStation 3 owners’ collection. It is the best that a person can do for the action adventure genre with this hack and slash type of gameplay and the additional modes only extend the life of the game beyond the story mode.

Review Copy Provided By Publisher

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