Repost: Wet Review
Wet, the newest title from Bethesda Softworks, has a lot going for it. A great art style, stellar soundtrack, and awesome gun play mechanics make Wet a great game for gamers to digest. Though it can be completed in a weekend, there is enough content to keep players coming back and experiencing a solid Fall release.
The game features an interesting mix of 1970s style, solid storytelling, and pick-up-and-play gameplay, and gamers should pick this one up, if not for the gameplay, but the story.
Wetis the story of Rubi Malone, a gun-for-hire, who sells her talents to whoever can pay for it. Unfortunately, with selling her talents comes trouble. The game starts with Rubi chasing down a heart transplant, which also serves as the introduction tutorial for the game. Gamers will learn the basics of her abilities like aerial/ground gun combat, wall running, and swordplay. The starting levels illustrate just how acrobatic Rubi is depending on her environment.
During the first levels, gamers also experience quick action events in the form of a frog-jump car chase with Rubi killing and jumping from car to car on a busy highway. As gamers progress through the game, additional abilities can be purchases opening the combo system that gains more points, which in turn allows for more abilities and weapon upgrades. Later levels use all the her abilities to traverse through environments and kill more enemies in creative ways.
The basis of the point system and multiplier depends on how many enemies gamers kill by using acrobatic moves. Moves learned in the tutorial such as the jumping in the air, which triggers the slow bullet-time mechanic or sliding across the ground. One nice mechanic is during these slow bullet-time events, the game with auto-lock on one enemy allowing the gamer to aim at another, making a two-for-one situation. This auto-lock is extremely important later in the game.
Pulled from some of the biggest themes in storytelling, revenge, hired and tricked, and being a badass, Rubi mainly uses dual six-shot revolvers, which never need reloading. Additional weapons like sawed-off shotguns, 9mm semi-automatic rifles, and a grenade-tipped bowgun are earned throughout the game, though upgrading the revolvers is something gamers should focus on, since they are the most used weapons in the game. Rubi’s sword is also an important weapon as some enemies can withstand a lot of the bullet punishment that is dealt, they can’t block a sword that will dismember them.
The story moves at a brisk pace with platforming, clearing areas of enemies, quick-time events, and Rage mode. Rage mode happens when Rubi gets blood on her face. It’s all attached to the progress to the game and happens during specific levels. Though the main difference is the graphics take a direct pull from Frank Miller’s Sin City with the main colors being red, black, and white. During these sequences, gamers need to create the longest kill combo possible.
The quick time events are usually during chase sequences or “boss” battles. There aren’t really any boss battles and these quick-time events feel a little unnecessary. Most gamers will not have total second-nature with the combat system until a couple missions in, and once all of Rubi’s abilities are opened, the game really starts to shine.
One astounding part of the game is the soundtrack. Containing bands that all follow a certain style that fits the game perfectly, Bethesda needs to release the soundtrack. Also the game’s sound it top-notch, with the voice acting being one of the best for any recent game, even the generic thugs having line.
My big issue with the game is the platforming portions of the game. Not all of them, but two specific points. The problems with those areas were that Rubi would not grab ledges, reminding me of the 80s 8-bit games where jumping had to be extremely precise or death would result. This was the same in the case of these certain areas in game. Another issue was the out-of-sync voice acting to the animations of the characters on-screen. It wasn’t really annoying, but appeared more of a miss by QA.
There were a few other gripes with certain levels, but not enough to take away from the fun of playing through the game itself.
Along with the main story, once completing the game, a challenge mode and points mode open. Challenge mode is a race mode that gamers experience during the game itself and points mode is where gamers go back through levels and try to beat a score.
Wetis a great game, good enough to stand on its own, but with a hinted sequel, Bethesda Softworks could fix a lot of the smaller issues and have another great game that polishes all the small scratches on an otherwise solid title. It’s something to play over the weekend, or if you’re a completist, a lot of work to meet those high scores.
Review Copy Provided By Publisher