nail’d Review

Consider current generation systems and their relative processing power and the amount of pixels they can display, the sound quality, the lighting effects, the physics engines, and the realism that is possible and the evolution of development to make an even more amazing looking experience.

And then introduce boredom.

I won’t knock current generation titles because I thoroughly enjoy a lot of them. The experiences they offer aren’t easily compared to older systems of even of the last generation. But the one genre that could benefit the most from this extra power from current system isn’t using them to their greatest potential: the arcade racer.

Fortunately, nail’d is an arcade racer that knows what it is and doesn’t try to be much more than an amazingly fun experience. Honestly, when a racer doesn’t feel the necessity to include a speedometer, then it’s apparent that realism isn’t the first thing that the development team is looking towards.

In many ways, that is nail’d’s greatest strength. It’s an arcade racer that focuses on racing, speed, and fun. When I started nail’d, I had some experience with the multiplayer of the title, having experienced the full twelve player multiplayer at previous events, so most of my time was spent with the single player.

The single player is broken down into tournament events. By going through races, the subsequent race is opened which will also open new parallel race event for players to work through. Sounds a bit complicated, but basically single player starts with four different open races and working through them opens the next tier of races which continue until players will compete the entire tournament.

Single player doesn’t suffer much from repetition because the races are mixed up enough to stay interesting. Some are straight races and being first it the most important. Other races require to have the most amount of trick points, gained by performing stunts at every possible point during the race, most of which are started by boosting.

The track variation is another strong point because even though a lot of races consist of three laps, others are a true race from start to finish. There are no laps, just a high intensity race through a lot of track. These races can take up to five minutes to get through and there is never a slow point.

nail’d gets a lot of notice because of the amount of time spent in the air. That attention is entirely deserved because most of the time is spent jumping ramps, jumping over obstacles, and trying to jump onto opponents. A small little statistic that the title continues to tally is the amount of time spent in the air, which quickly adds up.

Even though nail’d provides the gas, brake, and boost; I found that the brake was entirely unnecessary and honestly any time with the brake is useless, just using the boost to drift around corners is enough control.

Visually, nail’d isn’t graphically intense in the sense that every single pixel is picture perfect; but it provides more than enough in the sense of speed, something a lot of other racing titles can’t do. When sailing and plummeting through the air, the title gives some beautiful landscapes before scaring the crap out of players as they fall through debris to reach the track again. I will always give into gameplay against graphics and nail’d provides more than enough good stuff to look at during the proper moments and challenges you every other second.

Racers on ATVs and motorcross bikes all respond to the terrain differently, with ATVs being able to take more abuse and bikers being able to find smaller shortcuts; but it’s the ability of the player that makes first place, something also missing from other titles where bikes are handed an unfair advantage.

One small knock is the soundtrack which does feature a good amount of songs, but they do get repetitive very quickly. I think I heard the Rise Against song every single time I raced and would have liked a custom soundtrack option on the PS3. I mean who wouldn’t want to listen to Kpop while soaring at windmill blades?

The multiplayer supports up to twelve online, more than enough to be a challenge. It’s especially fun when no one really knows the track and following leaders in the race can lead to multiple crashes at once.

The respawn in the title works well and is quick. It only takes a couple seconds to get back in the race and I never lost more than a couple places in the standings in the races. The multiplayer and single player parallels each other perfectly, the single player allows for familiarity of the track and the multiplayer is about making opponents feel small and weak.

nail’d is this year’s perfect arcade racer. It is fun in single player and better in multiplayer. With the possibility of more DLC, it could have a long life and I hope it does because its been a long time since racing was this much fun. It might have been back to Jet Moto on PlayStation One.

Racing fans will return to arcade racing and casuals will like the reduced entry fee. Great for groups of people.


Review Copy Provide By Publisher

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