Posts Tagged ‘ deep silver ’
Prepare for nail’d's DLC because new copies of the title will include a token to download the DLC in the American market.
Included at 4 new tracks, vehicle paint jobs, new set of parts for ATV/bikes, new driver suits, Detonator game mode (pass a bomb during races), and Bomb Cup, which includes five new campaign events.
nail’d releases 11/30/10. I’ve played the multiplayer and it’s solid.
You should buy it.
Lately the focus for racing titles has been focused on simulation, accurately reproducing reality, and how vehicles would respond to the environment and wear and tear.
While I “enjoy” playing these simulation titles, I don’t find it fun to have to gain licenses to open new cars or tune cars down to their minute specifications. All I really need is gas, brake, and powerslide. And maybe punching opponents in the face.
What I do find fun is the return of the mindless, but strategic racer that is nail’d. The title is an ATV/motocross arcade racer that focuses on speed and big air along with screwing over opponents.
In single player or the vastly more entertaining multiplayer, the environment is just as much an opponent to racers, though the title will have players memorizing the fastest lines and biggest airs to become number one on the leaderboards.

SouthPeak Games invited me to see their booth today and I saw two titles proper, Nail’d and Two Worlds II.
SouthPeak Games and Deep Silver have released some new screens for the upcoming SBK X, highlighting the Autodromo Nazionale Monza track.
Apparently there’s a lot of history for the track, mainly that it’s dangerous as hell. According to statistics: 42 men have died competing and combined with non-racers and non-race fatalities, that number is 88.
Better play this one as a game rather than real life.