2010 Year End Summary

2010 has been a solid year for releases as well as new hardware. There was at least one strong release each month, with other months being bum-rushed with a lot of excellent titles. With the beginning of December upon us, there aren’t many more titles releasing during the Christmas holiday season, many big games waiting until after the season and releasing in the first part of the new year.

The PlayStation Move and Kinect released, both of which I’m interested in seeing the progression of the titles, but have no real interest in playing. I’m not a big fan of motion control gaming, preferring using the DualShock 3 or Xbox Controller to the Move or Kinect and even the Motion Controller of the Nintendo Wii.

Digital Downloads and DLC flourished a lot more this year, showing that the format is viable to games, though the DRM of the systems do get a little annoying. The idea of purchasing online passes for games (Hi EA), is something that’s fighting against used sales, an argument that has good basis on both sides.

Some people don’t know, but I moved from News.GotGame.com to start this site, taking more control over my work and what I want my site to be. It’s been almost six months and I still enjoy it, but it does take a lot of time out of the day.

I appreciate anyone who reads the site, whether it be through Google Search, a random link, or suggestion by a friend. This site will probably never be as big as others, and considering I work alone, occasionally getting help from past writing friends, thank you for reading.

The titles I’m mentioned are ones that I personally played, so if I’m missing a big title, it’s probably because I wasn’t able to play it.

Now to 2010

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Just Cause 2 Infographic of Six Months of Destruction

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Repost: Just Cause 2 Review

Sandbox games are great in that they supply numerous hours of gameplay beyond the story of the title. On the flip side, they also provide way too many hours of side gameplay that can derail the action of the title and cause a bit of a loss of priority for completing the title.

In the case of Just Cause 2, the story of Rico landing on Panau Island combines the sandbox nature of the title in the best way. The side missions and random destruction help in furthering the title and making the pursuit of total annihilation of the island a pleasure rather than a chore.

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