2010 Year End Summary

2010 has been a solid year for releases as well as new hardware. There was at least one strong release each month, with other months being bum-rushed with a lot of excellent titles. With the beginning of December upon us, there aren’t many more titles releasing during the Christmas holiday season, many big games waiting until after the season and releasing in the first part of the new year.

The PlayStation Move and Kinect released, both of which I’m interested in seeing the progression of the titles, but have no real interest in playing. I’m not a big fan of motion control gaming, preferring using the DualShock 3 or Xbox Controller to the Move or Kinect and even the Motion Controller of the Nintendo Wii.

Digital Downloads and DLC flourished a lot more this year, showing that the format is viable to games, though the DRM of the systems do get a little annoying. The idea of purchasing online passes for games (Hi EA), is something that’s fighting against used sales, an argument that has good basis on both sides.

Some people don’t know, but I moved from News.GotGame.com to start this site, taking more control over my work and what I want my site to be. It’s been almost six months and I still enjoy it, but it does take a lot of time out of the day.

I appreciate anyone who reads the site, whether it be through Google Search, a random link, or suggestion by a friend. This site will probably never be as big as others, and considering I work alone, occasionally getting help from past writing friends, thank you for reading.

The titles I’m mentioned are ones that I personally played, so if I’m missing a big title, it’s probably because I wasn’t able to play it.

Now to 2010

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Medal of Honor Review

Being the first Medal of Honor not set during past wars and setup in the present with the conflict in the Middle East, developer Danger Close had a very precarious position in the telling of the single player story for Medal of Honor. But when it came to the multiplayer, the long-standing Electronic Arts’ stable at DICE knew how to create a functioning multiplayer experience.

Taking the experience out of the past and into the present is difficult, but Danger Close developed an engrossing single player experience that had a good amount of high points with some too heavily scripted experiences.

DICE has again shown that they know how to make good multiplayer, but while it was interesting, Medal of Honor’s multiplayer did feel like another skin of the same experience in other DICE developed multiplayer experiences.

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Medal of Honor Multiplayer Preview

On September 23, 2010, Electronic Arts invited me to get a hands-on preview of the multiplayer component of Medal of Honor. While I did play during the beta on PlayStation 3, I felt there needed to be a bit of balancing for this part of the title that was being developed by DICE.

From the outset, Electronic Arts had opened all of the eight levels for impressions. The visuals didn’t look too different from the beta, though things did look sharper here and there with a bit more detail. But another stark issue appeared when playing the title and that was the difficulty to differentiate between friendlies and enemies.

The actual gameplay wasn’t that far removed from what I experienced before during the beta, though levels seemed a little tighter and almost a bit linear in forcing the two sides to encounter each other in specific places.

Another problem that wasn’t in the beta, but showed up during my time with the multiplayer was that the movement felt sluggish. That could have been an issue with the linked PlayStation 3’s, but even changing the sensitivity of the controls didn’t do much.

But the multiplayer overall felt very solid, each of the weapons of the three classes all seem to have their uses depending on the style of play. It is going to take some time to get use to the new maps and how this multiplayer feels compared to Battlefield: Bad Company 2, but it should still interest a lot of DICE fans.

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