2010 Year End Summary

2010 has been a solid year for releases as well as new hardware. There was at least one strong release each month, with other months being bum-rushed with a lot of excellent titles. With the beginning of December upon us, there aren’t many more titles releasing during the Christmas holiday season, many big games waiting until after the season and releasing in the first part of the new year.

The PlayStation Move and Kinect released, both of which I’m interested in seeing the progression of the titles, but have no real interest in playing. I’m not a big fan of motion control gaming, preferring using the DualShock 3 or Xbox Controller to the Move or Kinect and even the Motion Controller of the Nintendo Wii.

Digital Downloads and DLC flourished a lot more this year, showing that the format is viable to games, though the DRM of the systems do get a little annoying. The idea of purchasing online passes for games (Hi EA), is something that’s fighting against used sales, an argument that has good basis on both sides.

Some people don’t know, but I moved from News.GotGame.com to start this site, taking more control over my work and what I want my site to be. It’s been almost six months and I still enjoy it, but it does take a lot of time out of the day.

I appreciate anyone who reads the site, whether it be through Google Search, a random link, or suggestion by a friend. This site will probably never be as big as others, and considering I work alone, occasionally getting help from past writing friends, thank you for reading.

The titles I’m mentioned are ones that I personally played, so if I’m missing a big title, it’s probably because I wasn’t able to play it.

Now to 2010

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Repost: MAG Review

There is something that has to be said about the desire to have a 256 online player multiplayer game. It could have gone two ways of being amazing or just a massive amount of people surrounded by an immense aura of lag.

Fortunately with MAG, Zipper Interactive used their previous experience with the SOCOM series and developed an online multiplayer experience that will probably not be rivaled this generation.

MAG does many things very well, from the start of the game as a simple grunt with a standard set of equipment to the Squad Leaders who know the game and how to achieve the goals of each particular map. The title is about teamwork because running off by yourself doesn’t just mean a sniper shot to the head, it means your PMC could possibly fail a mission because each member is important, and I haven’t seen that emphasis in many games recently.

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